REM








Currently in develpoment.
A walking simulator at its heart.

REM is my current solo project, a dream exploration game built around wandering through surreal spaces that react to how you move, where you look, and what you choose to pay attention to. Rather than focusing on combat, objectives, or traditional progression, I'm interested in creating environments that feel alive and rewarding to explore.

On the technical side, I've been building systems in Unity that let those environments change smoothly without causing frame spikes or interrupting the experience. Most of the project is built around small, reusable signal-driven systems that can control lighting, shaders, animation, audio, and gameplay events. My goal is to make the world feel responsive through lots of subtle interactions.